
- #Battletech flashpoint save location how to#
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You can still open them with a text editor though (if you've extracted the text files) so that worked for me.
#Battletech flashpoint save location how to#
dat extension and not with the original name (I'm not sure how to use the tool, maybe I'm doing something wrong). You can export the files, but it does so with a. I ordered by type to quickly find all the json files which are usuall the ones more "interesting". In Campaign mode you can experience the endgame Flashpoints right away if loading a post-story campaign save game. You can search the list or order it by type. Where do I find the Flashpoint content Once Flashpoint is installed, the new ’Mechs and maps will be available in Skirmish mode. Click on info and a window will open with the list of all files in the bundle. Do so, save the file somewhere and open it with the tool. It will tell you that it's compressed and ask you if you wish to extract it. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Copy somewhere the bundle you want to inspect, just to be sure. Bourbon & BattleMechs Criminal Minds Extracurricular Activities Headhunting Joint Venture Operation: Flattened Earth The Baying of Hounds The Defector The Long Hunt The Opportunist The Steel Beast Unwelcome Guests. This feature was first introduced in the BattleTech: Flashpoint game expansion.
#Battletech flashpoint save location series#
I read those are "unity archives", and to peek inside them I used a Unity Assets Bundle Extractor : A Flashpoint is a series of scripted missions that are linked, often forcing consecutive deployments. Enhance Your Game Available DLC’s for BATTLETECH - Flashpoint Your pack includes : 6 items DLC require the base game BATTLETECH - Flashpoint 0 0.00 0.00 Buy your pack Add Items to Your Pack ( Select all the items you want to add to your custom pack) BATTLETECH - Standard Edition Add to the pack 39. Neither requires cFixes to work.Apologies for necroposting, but since this thread came up a few time during my searches I'd figured I'd posted too: the DLCs stuff are indeed in assets bundle in BATTLETECH\BattleTech_Data\StreamingAssets\data\assetbundles (specifically "flashpoint" and "urbanwarfare"). They will automatically load after cFixes. NOTE - "The Raid" and "Better AI" has cFixes set as an Optional Dependency. This Flashpoint can be completed with or without Better AI. My AI improvement mod, Better AI allows the OPFOR to reserve, protect their weak sides and use Lance roles to greater effect. This Flashpoint can make extensive use of the corrected OPFOR pilot skills and weapon stats. This provides some of the basic imagery used in this Flashpoint's conversations. This is now included in the CAB bundle.Ĭommuinity bug fixes, corrects many HBS typos and osmissions.
#Battletech flashpoint save location mods#
This allows loading of mods in to HBS BATTLETECH.
#Battletech flashpoint save location mod#
This mod needs ModTek and Flashpoint Stock Photos to work: This is like adding new modded 'Mechs or equipment in that it becomes required to load going forward.Ĭopy "Flashpoint-The-Raid" folder in to Mods folder created for ModTek. Once this Flashpoint is associated with a save file, it must be present to load that save. Flashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner.



"The Raid" is set with a spawn weight of 20, the same weight as the other non-alliance/tutorial Flashpoints. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.

Option B - +/++/+++ stuff, mech parts, etc 5. This adds formatting to work with VIP and prevent fatal loading errors in missions IV and V. Save locals first (escort convoy) Reward - Option A - Saw another LosTech Highlander part. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECHs endgame and Career-Mode gameplay to the next level. First mission is battle in urban environment, 55 ton per mech max, max 200 ton. BATTLETECHs first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. Marik is employer, Capellans are the enemy. Description:This is the flashpoint for the Raven.
#Battletech flashpoint save location download#
Users playing with the Vehicle Improvement Project will need to download the optional VIP Override in addition to the base FP.zip. Location: Fagerholm Difficulty: 1 1/2 Skulls Faction: Free Worlds League OpFor: Capellan Confederation Consecutive Deployments: Yes Engagement Length: Long (4 drops) Restrictions: 55 ton per mech max, max 200 ton lance. This Flashpoint requires your company to have "Black Market Access" to populate. It can be completed with less, but should provide greater challenge than the Alliance Flashpoints or 5 Skull contracts. It's built against a nearly complete Argo, multiple Lances of custom 'Mechs and elite pilots able to run multiple engagements without repair. "The Raid" has been designed to challenge endgame level companies.
